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A
|
|
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Altercation:
|
Any
physical interaction between two or more opposing players
that results in a penalty (or penalties) being assessed.
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| Assist: |
An
assist is credited to a player who helps set up a goal.
Assists are awarded to the last player to handle the
puck immediately preceding the goal. There is a maximum
of two assists per goal.
|
| Attack
Zone: |
The
section of the ice in which a team is attempting to
score. The section of ice between the opponent's blue
line and goal line.
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|
B
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|
| Back
Check: |
A
technique of skating back to one's defensive zone quickly
to protect the goal and prevent an opponent from shooting.
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| Biscuit: |
A
slang term for the puck.
|
| Blade: |
The
bottom of a player's stick. A player can be assessed
a minor penalty if the blade exceeds the legal measurements.
|
| Blocker: |
A
component of the goalie's gear. The blocker is the
glove that is worn on the stick side.
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| Blueliner: |
Another
name for a defenseman. It's derived from defensemen
lining up on the blue line to start a game, playing
near the blue line in the offensive zone and protecting
the defensive blue line against opposing forwards.
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| Blue
Lines: |
The
pair of 12-inch wide lines that extend across the
ice at a distance of 60 feet from each goal. A blue
line lies on either side of the red line, and the
area between the two blue lines is the neutral zone.
|
| Boards: |
The
3 ½ foot fiberglass walls, once made of wood,
that surround a hockey rink. Extending from the boards
is synthetic glass to protect fans from flying pucks.
|
| Body
Check: |
Use
of the body on an opponent. It is legal when the
opponent has possession of the puck or was the last
player to have touched it. The checking must be done
with the hips or shoulders and must only target the
opponent between the neck and the knees. Unnecessarily
rough body checking is penalized.
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| Box: |
A
penalty killing setup in the defensive zone where
the defensive team forms a "box" in front
of their goalie and keeps the opponents on the outskirts
of the “box.”
|
| Breakaway: |
A
player in control of the puck has a breakaway when
the only opponent between him and the opposition's
goal is the goalie (and a reasonable scoring opportunity
exists.)
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| Breakout: |
The
play used by the attacking team to move the puck out
of its own zone and up the ice toward the opponent's
goal.
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|
C
|
|
| Catching
Glove: |
A
component of the goalie's gear. This is the glove
that resembles a baseball mitt that is worn on the
non-stick hand.
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| Center: |
In
a traditional alignment with three forwards, the
center plays between the left and right wings.
|
| Center
Line: |
A
red line, 12 inches across, drawn at the center of
the rink and extending parallel with the goal lines
and continued vertically up the side of the dasherboard.
This line also contains regular interval markings
of a uniform design.
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| Changing
On The Fly: |
When
players from the bench substitute for players on
the ice, while play is going on.
|
| Charging: |
Taking
more than three strides before deliberately checking
the opponent.
|
| Checker: |
A
player who is known for his ability to strip an opponent
of the puck or break up plays made by the opposition.
Checkers are most valuable while killing penalties.
|
| Checking: |
Using
your hip or shoulder to slow or stop an opponent;
must be done above the knees and below the neck.
|
| Clearing
The Puck: |
When
the puck is passed, knocked, or shot away from the
front of the goal net or other area.
|
| Coast
To Coast: |
When
a player carries the puck from his own end into the
offensive end.
|
Colonial
Cup:

|
The
Colonial Cup has been awarded annually to the United
Hockey League's Playoff Champion since the inaugural
1991-92 season. Although the League changed its name
to the United Hockey League prior to the 1997-98 season,
the UHL Board of Governors elected to maintain the
Colonial Cup as the Championship Trophy in remembrance
of the League's first six years as the Colonial Hockey
League.
|
| Crease: |
The
shaded blue area directly in front of the goal where
only the goalie is allowed. It is four feet wide and
eight feet long and marked off by red lines.
|
| Cross
Checking: |
Hitting
an opponent with the shaft of the stick while both
hands are on the stick and no part of the stick is
on the ice.
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|
D
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|
| Defending
Zone: |
When
the other team is on the attack, the defending zone
is the area between your goal line and your blue line.
|
| Defensemen: |
Two
defensemen usually try to stop the opponent's play
at their own blue line. The defensemen block shots
and also clear the puck from in front of their goal.
Offensively, defensemen take the puck up the ice
or pass the puck ahead to the forwards; they then
follow the play into the attacking zone and help
keep it there.
|
| Deke: |
A
deke is a fake by the puck-handler and is used to
trick a defensemen or to get the goalie out of position. (Comes
from 'decoy')
|
| Delay
Of Game: |
This
is called when a player purposely delays the game.
Delay of game is commonly called when a player shoots
the puck into the stands without the puck deflecting
off a skater or the glass. Delay of game also occurs
when a player intentionally knocks a goalpost out
of its stand (usually in an attempt to prevent a
goal from being scored) or when a skater intentionally
covers the puck during play.
|
| Delayed
Penalty: |
Whistle
is delayed until the penalized team regains possession
of the puck.
|
| Diamond: |
A
defensive alignment (similar to the box) often used
by a team defending against a power play.
|
| Directing
The Puck: |
Changing
the course of the puck in a desired direction by
using the body, skate, or stick.
|
| Dive: |
When
a player exaggerates being hooked or tripped in an
attempt to draw a penalty.
|
| Down
Low: |
The
area around the net or behind it.
|
| Dump
And Chase: |
A
style of hockey where a team shoots the puck into one
of the corners of the offensive zone and then pursues
it. This is opposed to carrying the puck into the zone.
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|
E
|
|
| Elbowing: |
Using
the elbow to impede or disrupt the opponent.
|
| Empty
Net Goal: |
A
goal scored against an opponent that has pulled the
goalie.
|
|
F
|
|
| Face-Off: |
The
action of an official dropping the puck between the
sticks of two opposing players to start play.
|
| Face-Off
Dot: |
Any
of the solid red or blue circles on the ice that
designate the location of various face-off areas.
|
| Five-Hole: |
A
slang term for the area between the goalie's leg
pads.
|
| Flat
Pass: |
A
pass where the puck remains on the surface of the
ice.
|
| Flip
Pass: |
A
pass where the puck is lifted over a player or stick.
|
| Forecheck: |
To
check an opponent in his end of the rink, preventing
an offensive rush in order to obtain control of the
puck.
|
| Forward: |
The
center and the wings are traditionally considered
forwards.
|
| Freezing
The Puck: |
To
hold the puck against the boards with either the
stick or skate to get a stoppage of play.
|
|
G
|
|
| Game
Suspension: |
When
a player, coach, or manager receives a game suspension,
that person can't participate in the next scheduled
game.
|
| Goal: |
A
goal is achieved when the entire puck crosses the
goal line and enters the net. You can't deliberately
kick it in or bat it in with a glove, although a
goal is counted when a puck deflects off a player
(but not off an official). A goal is worth one point.
|
| Goal
Judge: |
A
goal judge sits behind each goal (off-ice) and signals
when the puck has crossed the red goal line by turning
on a red light above his station. The referee can
ask the goal judge's advice on disputed goals, but
the referee has final authority and can overrule
the goal judge.
|
| Goal
Line: |
The
red line that runs between the goal posts and extends
in both directions to the side boards.
|
| Goaltender: |
The
goaltender's main job is to keep the puck from entering
the goal net. The goaltender is also known as the
goalie, the backstop, or the netminder.
|
| Grinder: |
A
type of player known for his checking ability and
work ethic; often associated with a player who is
strong defensively, but who doesn't score many points.
|
|
H
|
|
|
Hash
Marks:
|
The
straight lines emerging from the two big circles in
front of both nets. These lines direct players where
to line up for face-offs.
|
| Hat
Trick: |
The
scoring of three or more goals by a player in one
game. A natural hat trick is when the same player
scores three consecutive goals.
|
| Heel
Of The Stick: |
The
point where the shaft of the stick and the bottom
of the blade meet.
|
| High
Sticking: |
Any
action that brings the blade of the stick above shoulder
level.
|
| Holding: |
Using
your hands on an opponent or the opponent's equipment
to impede your opponent's progress.
|
| Hooking: |
Applying
the blade of the stick to any part of an opponent's
body or stick and pulling or tugging with the stick
in order to disrupt that opponent.
|
|
I
|
|
| Icing: |
An
infraction called when a player shoots the puck from
his side of the red line across the opponent's goal
line. Play is stopped when an opponent (other than
the goalie) touches the puck. The face-off is held
in the offending team's end of the ice. A team that
is short-handed can ice the puck without being penalized.
|
| Interference: |
Making
body contact with an opponent who does not have possession
of the puck. Interference is also called when a player
is standing in the crease or otherwise makes contact
with the goaltender.
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|
K
|
|
| Kneeing: |
Using
the knee in an effort to impede or foul an opponent.
|
|
L
|
|
| Linesman: |
The
two linesmen are used to call a play off-side, off-side
passes, icing, and handle all face-offs not occurring
at center ice. Although they don't call penalties,
they can recommend to the referee that a penalty be
called.
|
|
M
|
|
| Major
penalty: |
(Five-minutes)
Called for fighting or when minor penalties are committed
with deliberate attempt to injure. Major penalties
for slashing, spearing, high-sticking, elbowing, butt-ending
and cross-checking carry automatic game misconducts.
|
| Minor
penalty: |
(Two-minutes)
Called for tripping, hooking, spearing, slashing,
charging, roughing, holding, elbowing or boarding.
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| Misconduct: |
(10-minutes)
Called for various forms of unsportsmanlike behavior
or when a player incurs a second major penalty
in a game. This is a penalty against an individual
and not a team, so a substitute is permitted.
|
|
N
|
|
| Neutral
Zone: |
The
central ice area between the two blue lines.
|
|
O
|
|
| Off-Ice
(Minor) Official: |
These
officials include the official scorer, game timekeeper,
penalty timekeeper, and the two goal judges. The referee
has full control of all game officials and final decision.
|
| Off-Side: |
A
team is off-side when a player crosses the attacking
blue line before the puck does. A face-off then takes
place just outside that blue line (in the neutral
zone). The determining factor in most off-side situations
is the position of the skates: Both skates must be
completely over the blue line ahead of the puck for
the play to be off-side.
|
| One-Timer: |
Shooting
the puck immediately after receiving a pass with
the puck's motion never stopping.
|
|
P
|
|
|
Penalties:
|
A
team plays short-handed when one or more of its players
is charged with a penalty. However, no team is forced
to play more than two players below full strength (six)
at any time. When a third penalty is assessed to the
same team, it is suspended until the first penalty
expires. When a penalty is called on a goalie, a teammate
serves the goalie’s time in the penalty box.
|
| Penalty
Box: |
The
area where penalized players serve time.
|
| Penalty
Killing: |
When
a team is short-handed and attempts to prevent the
oppositions from scoring, this activity is shown
as "penalty killing."
|
| Penalty
Killing Unit: |
The
group of players brought in by a short-handed team
in order to defend against a power play.
|
| Penalty
Shot: |
A
penalty shot is awarded to an offensive player who
- on a breakaway - is illegally checked or impeded
or when a defensive player covers the puck in the
goal crease. The puck is placed at the center face-off
spot, and the player has a free try at the opposing
goal with no other defenders on the ice besides the
goalie.
|
| Point: |
The
area near the blue line from where shots or passes
are made. There is a left point and a right point.
|
| Poke
Check: |
Trying
to knock the puck away from an opponent by stabbing
at it with the blade of the stick.
|
| Possession
Of The Puck: |
The
last player or goalie to make contact with the puck
is the one who has possession. This definition includes
a puck that is deflected off a player or any part
of his equipment.
|
| Power
Play: |
A
power play occurs when a team has a one-man or two-man
advantage because of an opponent's penalties.
|
| Pulling
The Goalie: |
Replacing
the goalie with an extra skater. This occurs when
a team trails, usually by one goal in the last minute
of the game. It is a high-risk attempt to tie the
game.
|
|
R
|
|
| Red
Line: |
The
line that divides the rink into two equal parts. This
area is center ice.
|
| Referee: |
The
referee supervises the game, calls the penalties,
determines if goals are scored, and handles face-off's
at center ice at the start of each period and after
goals. The referee has the final decision over all
other officials.
|
| Roughing: |
A
penalty called when a player shoves another player
or is involved in a minor altercation.
|
|
S
|
|
| Save: |
A
shot blocked by the goaltender, which would have been
a goal if not stopped.
|
| Screened
Shot: |
The
goaltender's view is blocked by players between the
goaltender and the shooter.
|
| Shadow: |
When
a player covers an opponent one on one everywhere
on the ice in order to limit the effectiveness of
the opponent.
|
| Short-Handed: |
A
short-handed team is below the numerical strength
of its opponents on the ice. When a goal is scored
against a short-handed team, the penalty that caused
the team scored against to be short-handed is terminated,
and both teams are again at equal strength.
|
| Slap
Shot: |
A
hard fast shot that occurs when a player swings his
stick back and strikes the puck forward.
|
| Slashing: |
When
a player swings the stick at an opponent. Slashing
merits a penalty, whether contact is made or not.
|
| Slot: |
The
area immediately in front of the net between the
two face-off circles, extending from the bottom of
the circles up to the top of them. It is from this
zone that most goals are scored.
|
| Smothering
the Puck: |
When
a goalie or another player falls on the puck. Smothering
is legal when done by the goalie or accidentally
by another player.
|
| Spearing: |
Poking
or attempting to poke an opponent with the tip of
the blade of the stick while holding the stick with
one or both hands.
|
| Splitting
The Defense: |
When
a player in possession of the puck goes between two
opposing defenders while attacking.
|
| Stanley
Cup: |
The
trophy awarded annually to the NHL champion after
a best of seven Stanley Cup Championship Series.
|
| Stick
Handling: |
To
control the puck along the ice.
|
| Sweater: |
Another
term used to describe a hockey jersey.
|
| Sweep
Check: |
Using
the entire length of the stick with a sweeping
motion along the surface of the ice in order to
dislodge the puck from an opponent. A team that
is short-handed on a power play often employs a
sweep check.
|
|
T
|
|
Tarry
Cup:

|
The
Tarry Cup is annually awarded to the team that finishes
the regular season with the best overall record, as
determined by points earned in the standings. The regular
season championship award was first presented in 1991-92,
but took the name “Tarry Cup” in 1994 in
memory of the late Doug Tarry, owner of the St. Thomas
Wildcats, a charter member of the League.
|
| Top
Shelf: |
Term
used to describe when an offensive player shoots high
in an attempt to beat the goalie by putting the puck
in the top part of the net.
|
| Trap: |
Traps
are defensive formations designed to minimize the
opposition's scoring opportunities and keep its offense
from functioning. The idea is to trap the puck in
the neutral zone, halting the opponents and regaining
control of the puck.
|
| Tripping: |
Using
a stick, arm, or leg to cause an opponent to trip
or fall.
|
| Turnover: |
A
turnover is caused by losing control of the puck
to the opposing team.
|
| Two
Line Pass: |
A
two-line pass occurs when a member of the attacking
team passes the puck from behind the defending
blue line to a teammate across the center red line.
If the puck precedes the player across the red
line, the pass is legal. Also, an attacking player
may pass the puck over the center red line and
the attacking blue line to a teammate if the puck
precedes that teammate across the blue line. The
face off after a two-line pass takes place at the
spot where the pass originated.
|
|
U
|
|
| Umbrella: |
A
formation - resembling an open umbrella - used by a
team that is on the power play to take advantage of
its numerical superiority.
|
|
W
|
|
| Wash-Out: |
The
motion the referee makes when a goal or a penalty is
waved off.
|
| Wings: |
The
left wing and the right wing (also known as forwards)
move up and down the sides of the rink. Offensively,
they skate on each side of the center, exchanging
passes with the center, while trying to position
themselves for a shot on goal and/or a rebound of
a shot from the point. Defensively, they watch the
opponent's defensemen.
|
| Wraparound: |
When
a player skates around behind the opposing goal and
attempts to wrap the puck around the goal post under
the goalie.
|
| Wrist
Shot: |
Hitting
the puck with the blade of the stick using a quick
snap of the wrist rather than a full back swing.
|
|
Z
|
|
Zamboni:

|
The
vehicle used to prepare the rink's ice surface before
the game and after each period. The Zamboni scrapes
off thin layers of the ice and puts down a fresh layer
of heated water that freezes to form a new layer of
ice.
|