A

Altercation:

Any physical interaction between two or more opposing players that results in a penalty (or penalties) being assessed.
Assist:
An assist is credited to a player who helps set up a goal. Assists are awarded to the last player to handle the puck immediately preceding the goal. There is a maximum of two assists per goal.
Attack Zone:

The section of the ice in which a team is attempting to score. The section of ice between the opponent's blue line and goal line.

 

 B

Back Check:
A technique of skating back to one's defensive zone quickly to protect the goal and prevent an opponent from shooting.
Biscuit:
A slang term for the puck.
Blade:
The bottom of a player's stick. A player can be assessed a minor penalty if the blade exceeds the legal measurements.
Blocker:
A component of the goalie's gear. The blocker is the glove that is worn on the stick side.
Blueliner:
Another name for a defenseman. It's derived from defensemen lining up on the blue line to start a game, playing near the blue line in the offensive zone and protecting the defensive blue line against opposing forwards.
Blue Lines:
The pair of 12-inch wide lines that extend across the ice at a distance of 60 feet from each goal. A blue line lies on either side of the red line, and the area between the two blue lines is the neutral zone.
Boards:
The 3 ½ foot fiberglass walls, once made of wood, that surround a hockey rink. Extending from the boards is synthetic glass to protect fans from flying pucks.
Body Check:
Use of the body on an opponent. It is legal when the opponent has possession of the puck or was the last player to have touched it. The checking must be done with the hips or shoulders and must only target the opponent between the neck and the knees. Unnecessarily rough body checking is penalized.
Box:
A penalty killing setup in the defensive zone where the defensive team forms a "box" in front of their goalie and keeps the opponents on the outskirts of the “box.”
Breakaway:

A player in control of the puck has a breakaway when the only opponent between him and the opposition's goal is the goalie (and a reasonable scoring opportunity exists.)

Breakout:

The play used by the attacking team to move the puck out of its own zone and up the ice toward the opponent's goal.

 

 C

Catching Glove:
A component of the goalie's gear. This is the glove that resembles a baseball mitt that is worn on the non-stick hand.
Center:
In a traditional alignment with three forwards, the center plays between the left and right wings.
Center Line:
A red line, 12 inches across, drawn at the center of the rink and extending parallel with the goal lines and continued vertically up the side of the dasherboard. This line also contains regular interval markings of a uniform design.
Changing On The Fly:
When players from the bench substitute for players on the ice, while play is going on.
Charging:
Taking more than three strides before deliberately checking the opponent.
Checker:
A player who is known for his ability to strip an opponent of the puck or break up plays made by the opposition. Checkers are most valuable while killing penalties.
Checking:
Using your hip or shoulder to slow or stop an opponent; must be done above the knees and below the neck.
Clearing The Puck:
When the puck is passed, knocked, or shot away from the front of the goal net or other area.
Coast To Coast:
When a player carries the puck from his own end into the offensive end.

Colonial Cup:

 

The Colonial Cup has been awarded annually to the United Hockey League's Playoff Champion since the inaugural 1991-92 season. Although the League changed its name to the United Hockey League prior to the 1997-98 season, the UHL Board of Governors elected to maintain the Colonial Cup as the Championship Trophy in remembrance of the League's first six years as the Colonial Hockey League.
Crease:

The shaded blue area directly in front of the goal where only the goalie is allowed. It is four feet wide and eight feet long and marked off by red lines.

Cross Checking:

Hitting an opponent with the shaft of the stick while both hands are on the stick and no part of the stick is on the ice.

 

 D

Defending Zone:
When the other team is on the attack, the defending zone is the area between your goal line and your blue line.
Defensemen:
Two defensemen usually try to stop the opponent's play at their own blue line. The defensemen block shots and also clear the puck from in front of their goal. Offensively, defensemen take the puck up the ice or pass the puck ahead to the forwards; they then follow the play into the attacking zone and help keep it there.
Deke:
A deke is a fake by the puck-handler and is used to trick a defensemen or to get the goalie out of position. (Comes from 'decoy')
Delay Of Game:
This is called when a player purposely delays the game. Delay of game is commonly called when a player shoots the puck into the stands without the puck deflecting off a skater or the glass. Delay of game also occurs when a player intentionally knocks a goalpost out of its stand (usually in an attempt to prevent a goal from being scored) or when a skater intentionally covers the puck during play.
Delayed Penalty:
Whistle is delayed until the penalized team regains possession of the puck.
Diamond:
A defensive alignment (similar to the box) often used by a team defending against a power play.
Directing The Puck:
Changing the course of the puck in a desired direction by using the body, skate, or stick.
Dive:
When a player exaggerates being hooked or tripped in an attempt to draw a penalty.
Down Low:
The area around the net or behind it.
Dump And Chase:

A style of hockey where a team shoots the puck into one of the corners of the offensive zone and then pursues it. This is opposed to carrying the puck into the zone.

 

 E

Elbowing:
Using the elbow to impede or disrupt the opponent.
Empty Net Goal:

A goal scored against an opponent that has pulled the goalie.


 F

Face-Off:
The action of an official dropping the puck between the sticks of two opposing players to start play.
Face-Off Dot:
Any of the solid red or blue circles on the ice that designate the location of various face-off areas.
Five-Hole:
A slang term for the area between the goalie's leg pads.
Flat Pass:
A pass where the puck remains on the surface of the ice.
Flip Pass:
A pass where the puck is lifted over a player or stick.
Forecheck:
To check an opponent in his end of the rink, preventing an offensive rush in order to obtain control of the puck.
Forward:
The center and the wings are traditionally considered forwards.
Freezing The Puck:

To hold the puck against the boards with either the stick or skate to get a stoppage of play.

 

 G

Game Suspension:
When a player, coach, or manager receives a game suspension, that person can't participate in the next scheduled game.
Goal:
A goal is achieved when the entire puck crosses the goal line and enters the net. You can't deliberately kick it in or bat it in with a glove, although a goal is counted when a puck deflects off a player (but not off an official). A goal is worth one point.
Goal Judge:
A goal judge sits behind each goal (off-ice) and signals when the puck has crossed the red goal line by turning on a red light above his station. The referee can ask the goal judge's advice on disputed goals, but the referee has final authority and can overrule the goal judge.
Goal Line:
The red line that runs between the goal posts and extends in both directions to the side boards.
Goaltender:
The goaltender's main job is to keep the puck from entering the goal net. The goaltender is also known as the goalie, the backstop, or the netminder.
Grinder:

A type of player known for his checking ability and work ethic; often associated with a player who is strong defensively, but who doesn't score many points.

 

 H

Hash Marks:

The straight lines emerging from the two big circles in front of both nets. These lines direct players where to line up for face-offs.
Hat Trick:
The scoring of three or more goals by a player in one game. A natural hat trick is when the same player scores three consecutive goals.
Heel Of The Stick:
The point where the shaft of the stick and the bottom of the blade meet.
High Sticking:
Any action that brings the blade of the stick above shoulder level.
Holding:
Using your hands on an opponent or the opponent's equipment to impede your opponent's progress.
Hooking:

Applying the blade of the stick to any part of an opponent's body or stick and pulling or tugging with the stick in order to disrupt that opponent.

 

 I

Icing:
An infraction called when a player shoots the puck from his side of the red line across the opponent's goal line. Play is stopped when an opponent (other than the goalie) touches the puck. The face-off is held in the offending team's end of the ice. A team that is short-handed can ice the puck without being penalized.
Interference:

Making body contact with an opponent who does not have possession of the puck. Interference is also called when a player is standing in the crease or otherwise makes contact with the goaltender.

 

 K

Kneeing:

Using the knee in an effort to impede or foul an opponent.

 

 L

Linesman:

The two linesmen are used to call a play off-side, off-side passes, icing, and handle all face-offs not occurring at center ice. Although they don't call penalties, they can recommend to the referee that a penalty be called.

 

 M

Major penalty:
(Five-minutes) Called for fighting or when minor penalties are committed with deliberate attempt to injure. Major penalties for slashing, spearing, high-sticking, elbowing, butt-ending and cross-checking carry automatic game misconducts.
Minor penalty:
(Two-minutes) Called for tripping, hooking, spearing, slashing, charging, roughing, holding, elbowing or boarding.
Misconduct:

(10-minutes) Called for various forms of unsportsmanlike behavior or when a player incurs a second major penalty in a game. This is a penalty against an individual and not a team, so a substitute is permitted.

 

 N

Neutral Zone:

The central ice area between the two blue lines.

 

 O

Off-Ice (Minor) Official:
These officials include the official scorer, game timekeeper, penalty timekeeper, and the two goal judges. The referee has full control of all game officials and final decision.
Off-Side:
A team is off-side when a player crosses the attacking blue line before the puck does. A face-off then takes place just outside that blue line (in the neutral zone). The determining factor in most off-side situations is the position of the skates: Both skates must be completely over the blue line ahead of the puck for the play to be off-side.
One-Timer:

Shooting the puck immediately after receiving a pass with the puck's motion never stopping.

 

 P

Penalties:

A team plays short-handed when one or more of its players is charged with a penalty. However, no team is forced to play more than two players below full strength (six) at any time. When a third penalty is assessed to the same team, it is suspended until the first penalty expires. When a penalty is called on a goalie, a teammate serves the goalie’s time in the penalty box.
Penalty Box:
The area where penalized players serve time.
Penalty Killing:
When a team is short-handed and attempts to prevent the oppositions from scoring, this activity is shown as "penalty killing."
Penalty Killing Unit:
The group of players brought in by a short-handed team in order to defend against a power play.
Penalty Shot:
A penalty shot is awarded to an offensive player who - on a breakaway - is illegally checked or impeded or when a defensive player covers the puck in the goal crease. The puck is placed at the center face-off spot, and the player has a free try at the opposing goal with no other defenders on the ice besides the goalie.
Point:
The area near the blue line from where shots or passes are made. There is a left point and a right point.
Poke Check:
Trying to knock the puck away from an opponent by stabbing at it with the blade of the stick.
Possession Of The Puck:
The last player or goalie to make contact with the puck is the one who has possession. This definition includes a puck that is deflected off a player or any part of his equipment.
Power Play:
A power play occurs when a team has a one-man or two-man advantage because of an opponent's penalties.
Pulling The Goalie:

Replacing the goalie with an extra skater. This occurs when a team trails, usually by one goal in the last minute of the game. It is a high-risk attempt to tie the game.

 

 R

Red Line:
The line that divides the rink into two equal parts. This area is center ice.
Referee:
The referee supervises the game, calls the penalties, determines if goals are scored, and handles face-off's at center ice at the start of each period and after goals. The referee has the final decision over all other officials.
Roughing:

A penalty called when a player shoves another player or is involved in a minor altercation.

 

 S

Save:
A shot blocked by the goaltender, which would have been a goal if not stopped.
Screened Shot:
The goaltender's view is blocked by players between the goaltender and the shooter.
Shadow:
When a player covers an opponent one on one everywhere on the ice in order to limit the effectiveness of the opponent.
Short-Handed:
A short-handed team is below the numerical strength of its opponents on the ice. When a goal is scored against a short-handed team, the penalty that caused the team scored against to be short-handed is terminated, and both teams are again at equal strength.
Slap Shot:
A hard fast shot that occurs when a player swings his stick back and strikes the puck forward.
Slashing:
When a player swings the stick at an opponent. Slashing merits a penalty, whether contact is made or not.
Slot:
The area immediately in front of the net between the two face-off circles, extending from the bottom of the circles up to the top of them. It is from this zone that most goals are scored.
Smothering the Puck:
When a goalie or another player falls on the puck. Smothering is legal when done by the goalie or accidentally by another player.
Spearing:
Poking or attempting to poke an opponent with the tip of the blade of the stick while holding the stick with one or both hands.
Splitting The Defense:
When a player in possession of the puck goes between two opposing defenders while attacking.
Stanley Cup:
The trophy awarded annually to the NHL champion after a best of seven Stanley Cup Championship Series.
Stick Handling:
To control the puck along the ice.
Sweater:
Another term used to describe a hockey jersey.
Sweep Check:

Using the entire length of the stick with a sweeping motion along the surface of the ice in order to dislodge the puck from an opponent. A team that is short-handed on a power play often employs a sweep check.

 

 T

Tarry Cup:

The Tarry Cup is annually awarded to the team that finishes the regular season with the best overall record, as determined by points earned in the standings. The regular season championship award was first presented in 1991-92, but took the name “Tarry Cup” in 1994 in memory of the late Doug Tarry, owner of the St. Thomas Wildcats, a charter member of the League.
Top Shelf:
Term used to describe when an offensive player shoots high in an attempt to beat the goalie by putting the puck in the top part of the net.
Trap:
Traps are defensive formations designed to minimize the opposition's scoring opportunities and keep its offense from functioning. The idea is to trap the puck in the neutral zone, halting the opponents and regaining control of the puck.
Tripping:
Using a stick, arm, or leg to cause an opponent to trip or fall.
Turnover:
A turnover is caused by losing control of the puck to the opposing team.
Two Line Pass:

A two-line pass occurs when a member of the attacking team passes the puck from behind the defending blue line to a teammate across the center red line. If the puck precedes the player across the red line, the pass is legal. Also, an attacking player may pass the puck over the center red line and the attacking blue line to a teammate if the puck precedes that teammate across the blue line. The face off after a two-line pass takes place at the spot where the pass originated.

 

 U

Umbrella:

A formation - resembling an open umbrella - used by a team that is on the power play to take advantage of its numerical superiority.

 

 W

Wash-Out:
The motion the referee makes when a goal or a penalty is waved off.
Wings:
The left wing and the right wing (also known as forwards) move up and down the sides of the rink. Offensively, they skate on each side of the center, exchanging passes with the center, while trying to position themselves for a shot on goal and/or a rebound of a shot from the point. Defensively, they watch the opponent's defensemen.
Wraparound:

When a player skates around behind the opposing goal and attempts to wrap the puck around the goal post under the goalie.

Wrist Shot:

Hitting the puck with the blade of the stick using a quick snap of the wrist rather than a full back swing.

 

 Z

Zamboni:

The vehicle used to prepare the rink's ice surface before the game and after each period. The Zamboni scrapes off thin layers of the ice and puts down a fresh layer of heated water that freezes to form a new layer of ice.



 

 


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